Difference between revisions of "Kulgeris"
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The '''kulgeris''' (singular: ''kulgeri'', adjectival ''kulgeric'') are a brutish race of reptilian humanoids. | The '''kulgeris''' (singular: ''kulgeri'', adjectival ''kulgeric'') are a brutish race of reptilian humanoids. | ||
− | {{ | + | {{contextHeader|Physiology}} |
+ | Kulgeris are ectothermic; they regulate their body temperature via environmental means. | ||
{{section|Appearance|}} | {{section|Appearance|}} | ||
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{{section|Motivations|}} | {{section|Motivations|}} | ||
− | {{ | + | {{contextHeader|Max Caps}} |
− | }} | + | * [[Muscle]] 12 |
+ | * [[Endurance]] 12 | ||
+ | * [[Psyche]] 8 | ||
+ | * [[Courage]] 8 | ||
− | {{ | + | {{contextHeader|Powers}} |
− | }} | + | * '''Cold Blood''': A kulgeri's ectothermy grants the ability to operate in extreme temperatures. They can resist hypothermia and hyperthermia much easier than weak, soft-skinned races. They receive a +8 to [[Vitality]] checks dealing with hot or cold temperature. The downside is that kulgeris suffer reduced speed, taking −2 to Dodge, Gymnastics, and Thievery in such temperatures, but stave off that pesky [[Knockout]]. |
+ | * '''With Teeth''': Kulgeris have sharp, pointy chompers. A bite attack causes 2 Harm, takes 3AP, and uses the Hand-to-hand skill. | ||
+ | * '''Germ Warfare''': Kulgeris harbor extremely virulent bacteria in their mouths and digestive tract. This infers two benefits. First, kulgeris receive +4 to [[Vitality]] to resist bacterial infection. Second, in addition to the obvious primary damage from a kulgeri bite, bite wounds left properly untreated will become horribly infected. Victims could face gangrene, amputation, and even death (kulgeris themselves are immune to bacterial infection from a kulgeri bite). | ||
+ | * '''Tip the Scales''': The hide of a kulgeri sports tough scales, granting an innate +2 armor score. This applies whether the character is wearing armor or not. | ||
+ | * '''Stalker''': Kulgeric cold blood allows them to all but halt their metabolism. This grants a +2 to [[Stealth]] when hiding or sneaking. | ||
<noinclude>{{Races Navigation}} | <noinclude>{{Races Navigation}} |
Revision as of 18:00, 27 April 2014
The kulgeris (singular: kulgeri, adjectival kulgeric) are a brutish race of reptilian humanoids.
Contents
Physiology
Kulgeris are ectothermic; they regulate their body temperature via environmental means.
Appearance
Personality
Habitat
Society
Language
Relations
Occupations
Motivations
Max Caps
Powers
- Cold Blood: A kulgeri's ectothermy grants the ability to operate in extreme temperatures. They can resist hypothermia and hyperthermia much easier than weak, soft-skinned races. They receive a +8 to Vitality checks dealing with hot or cold temperature. The downside is that kulgeris suffer reduced speed, taking −2 to Dodge, Gymnastics, and Thievery in such temperatures, but stave off that pesky Knockout.
- With Teeth: Kulgeris have sharp, pointy chompers. A bite attack causes 2 Harm, takes 3AP, and uses the Hand-to-hand skill.
- Germ Warfare: Kulgeris harbor extremely virulent bacteria in their mouths and digestive tract. This infers two benefits. First, kulgeris receive +4 to Vitality to resist bacterial infection. Second, in addition to the obvious primary damage from a kulgeri bite, bite wounds left properly untreated will become horribly infected. Victims could face gangrene, amputation, and even death (kulgeris themselves are immune to bacterial infection from a kulgeri bite).
- Tip the Scales: The hide of a kulgeri sports tough scales, granting an innate +2 armor score. This applies whether the character is wearing armor or not.
- Stalker: Kulgeric cold blood allows them to all but halt their metabolism. This grants a +2 to Stealth when hiding or sneaking.
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