Difference between revisions of "Craft"
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Revision as of 17:52, 4 February 2015
Typically used with: Intellect.
In short: make a thing.
Craft is used when a character wants to make something from raw materials (e.g. ammunition, medicines, weapons, meals, suits of armor, works of art). In order to make an object, you'll usually require a set of tools, perhaps even a specialized workshop, in addition to the materials. The ability to find the tools of the trade and a place suitable for making the item is sometimes as difficult as acquiring the knowledge to construct the thing in the first place.
Difficulty
When Crafting, the higher the DL, the more valuable or complicated the item is. See the Adventures chapter for details on how to create all kinds of objects.
Any character can try to make something, but it's only the extremely lucky or the very experienced who can make something truly remarkable. The bonus from ranks in an Occupation relevant to the item being made are what separate the amateurs from the masters. For every 5 points away from the DL to create the item (either up or down), the quality of the item is affected. Unlike most skill checks, a failed Lore check during item creation still results in an item being created — it just sucks. This table demonstrates how the difference between the roll and the DL affect the quality.
Difference | Quality |
---|---|
−10 | Awful (easily ruined, unbearable, sickening) |
−5 | Not great (sub-par, bland, boring) |
0 | Normal (completely average and functional) |
+5 | Good (above-average, attractive, memorable) |
+10 | Outstanding (desirable, durable, well-performing) |
+15 | Perfect (flawless, highly valued, coveted, powerful) |
+20 | Legendary (rumored far and wide, actively sought after, priceless, nearly impossible to copy) |
Time
Craft checks take a varied amount of time depending on the complexity and size of the object.
Retry
Craft checks can be retried, but any materials used in the process of creating the failure are ruined. Critical Failures are usually pretty comical when creating items (you've dumped the entire pepper shaker into the stew, you've sewn the sleeve on inside-out, or your wooden spoon has a hole in it).