Difference between revisions of "Thunder"
From NsdWiki
(conjuring→dynamic) |
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|distance=Far | |distance=Far | ||
|target=Area | |target=Area | ||
− | |save=[[ | + | |save=[[Stamina]] |
|description=The mage summons a blast of noise with his or her commanding presence. It rumbles the area, causing deafness and knocking creatures to the ground. A harmless flash of light accompanies this devastating effect. Creatures in the area must save against Deafness and make a [[Gymnastics]] check against the spell roll to keep from falling down under the shock of the sound waves. Deafness lasts one hour per spell rank. | |description=The mage summons a blast of noise with his or her commanding presence. It rumbles the area, causing deafness and knocking creatures to the ground. A harmless flash of light accompanies this devastating effect. Creatures in the area must save against Deafness and make a [[Gymnastics]] check against the spell roll to keep from falling down under the shock of the sound waves. Deafness lasts one hour per spell rank. | ||
|level1=10 foot radius | |level1=10 foot radius |
Latest revision as of 22:26, 2 April 2015
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Area |
Distance | Far |
Lasts | N/A |
Save | Stamina |
The mage summons a blast of noise with his or her commanding presence. It rumbles the area, causing deafness and knocking creatures to the ground. A harmless flash of light accompanies this devastating effect. Creatures in the area must save against Deafness and make a Gymnastics check against the spell roll to keep from falling down under the shock of the sound waves. Deafness lasts one hour per spell rank.
Intensity Effects
- 10 foot radius
- 20 foot radius
- 30 foot radius
- 40 foot radius
- 50 foot radius