Difference between revisions of "Leadership"
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{{section|Difficulty|There are several uses for this skill. | {{section|Difficulty|There are several uses for this skill. | ||
− | First, you can use a Leadership roll in place of a | + | First, you can use a Leadership roll in place of a [[Guts]] or [[Mind Control]] for a number of comrades equal to your number of ranks in Leadership (for example 3 ranks, 3 comrades). In this use, your Leadership roll is against a [[Casting Roll]] from an opponent, so there is no DL. When utilizing the skill in this way, you must designate precisely which comrades you're attempting to help. |
Second, you must use Leadership to keep a Jeeves/Retainer under your command and on their feet if they are wounded in combat or another dangerous situation. Make a Leadership check against a difficulty of 15. | Second, you must use Leadership to keep a Jeeves/Retainer under your command and on their feet if they are wounded in combat or another dangerous situation. Make a Leadership check against a difficulty of 15. | ||
See the Trumps chapter for information on the [[Natural Leader]] trump, [[Jeeves|Jeeves/Retainers]] or the [[Ally]] trump.}} | See the Trumps chapter for information on the [[Natural Leader]] trump, [[Jeeves|Jeeves/Retainers]] or the [[Ally]] trump.}} | ||
− | {{section|Opposed Rolls|In the first listed use of this skill, the roll is opposed by a [[ | + | {{section|Opposed Rolls|In the first listed use of this skill, the roll is opposed by a [[Casting Roll]].}} |
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 18:18, 7 April 2015
Typically used with: Charm.
In short: take command. All great generals, kings, and ringleaders have several ranks in the Leadership skill. Use it to motivate your allies, or calm them in a pinch.
Difficulty
There are several uses for this skill.
First, you can use a Leadership roll in place of a Guts or Mind Control for a number of comrades equal to your number of ranks in Leadership (for example 3 ranks, 3 comrades). In this use, your Leadership roll is against a Casting Roll from an opponent, so there is no DL. When utilizing the skill in this way, you must designate precisely which comrades you're attempting to help.
Second, you must use Leadership to keep a Jeeves/Retainer under your command and on their feet if they are wounded in combat or another dangerous situation. Make a Leadership check against a difficulty of 15.
See the Trumps chapter for information on the Natural Leader trump, Jeeves/Retainers or the Ally trump.
Opposed Rolls
In the first listed use of this skill, the roll is opposed by a Casting Roll.