Difference between revisions of "You and What Army"
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|xp=3 | |xp=3 | ||
|target=Area | |target=Area | ||
+ | |distance=Self | ||
+ | |time=1 minute per rank | ||
|save=[[Guts]] | |save=[[Guts]] | ||
− | |description=Haven't you always wanted a hundred of your friends to show up at your butt-kicking party, or perhaps take on the guise of a radioactive lizard? Summoning a huge host of illusory allies, or falsely enhancing your appearance certainly puts you in a favorable position. The illusion isn't interactive. Any targets who fail their save act as if successfully [[Intimidate]]d, and move one step down the Morale | + | |description=Haven't you always wanted a hundred of your friends to show up at your butt-kicking party, or perhaps take on the guise of a radioactive lizard? Summoning a huge host of illusory allies, or falsely enhancing your appearance certainly puts you in a favorable position. The illusion isn't interactive. Any targets who fail their save act as if successfully [[Intimidate]]d, and move one step down the Morale Track (see the Combat chapter) for each level of Intensity. You can affect any creatures within a radius of 5 feet per spell rank. There's no specific visual effects that appear for this spell. The caster ultimately should have the imagination to produce the effect of the spell, whether a monstrous visage, giant-sized proportions, a posse of give buddies, or it could be a thousand spears at the emperor's command. |
− | |level1= | + | |level1=Targets move 1 step down the Morale track |
− | |level2= | + | |level2=Targets move 2 steps down. |
− | |level3= | + | |level3=Targets move 3 steps down. |
− | |level4= | + | |level4=Targets move 4 steps down. |
|level5=Targets move 5 steps down, which usually means they run for their lives or surrender. | |level5=Targets move 5 steps down, which usually means they run for their lives or surrender. | ||
}} | }} |
Revision as of 17:58, 16 January 2017
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 3 |
---|---|
AP | 4 |
Target | Area |
Distance | Self |
Lasts | 1 minute per rank |
Save | Guts |
Haven't you always wanted a hundred of your friends to show up at your butt-kicking party, or perhaps take on the guise of a radioactive lizard? Summoning a huge host of illusory allies, or falsely enhancing your appearance certainly puts you in a favorable position. The illusion isn't interactive. Any targets who fail their save act as if successfully Intimidated, and move one step down the Morale Track (see the Combat chapter) for each level of Intensity. You can affect any creatures within a radius of 5 feet per spell rank. There's no specific visual effects that appear for this spell. The caster ultimately should have the imagination to produce the effect of the spell, whether a monstrous visage, giant-sized proportions, a posse of give buddies, or it could be a thousand spears at the emperor's command.
Intensity Effects
- Targets move 1 step down the Morale track
- Targets move 2 steps down.
- Targets move 3 steps down.
- Targets move 4 steps down.
- Targets move 5 steps down, which usually means they run for their lives or surrender.