Difference between revisions of "Darkness"

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m (conjuring→dynamic)
m
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|counter=[[Light]]
 
|counter=[[Light]]
 
|description=The mage summons a spherical area of complete and utter inky blackness. Creatures within this field of darkness which rely on sight are treated as being Blind, and take −8 to pretty much any combative action. Useful ways around this limitation include [[Blind-Fighting]] and [[Infrared Eyes]]. The size of the field is dependent on the Intensity.
 
|description=The mage summons a spherical area of complete and utter inky blackness. Creatures within this field of darkness which rely on sight are treated as being Blind, and take −8 to pretty much any combative action. Useful ways around this limitation include [[Blind-Fighting]] and [[Infrared Eyes]]. The size of the field is dependent on the Intensity.
|level1=2 ft radius
+
|level1=5 ft radius
|level2=4 ft radius
+
|level2=10 ft radius
|level3=6 ft radius
+
|level3=15 ft radius
|level4=8 ft radius
+
|level4=20 ft radius
|level5=10 ft radius
+
|level5=25 ft radius
 
}}
 
}}

Revision as of 18:23, 2 July 2017

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a dynamic essence
This is a dark spell
Rarity 1
AP 4
Target Area
Distance Medium
Lasts 1 round per spell rank
CounterLight

The mage summons a spherical area of complete and utter inky blackness. Creatures within this field of darkness which rely on sight are treated as being Blind, and take −8 to pretty much any combative action. Useful ways around this limitation include Blind-Fighting and Infrared Eyes. The size of the field is dependent on the Intensity.

Intensity Effects

  1. 5 ft radius
  2. 10 ft radius
  3. 15 ft radius
  4. 20 ft radius
  5. 25 ft radius