Difference between revisions of "Elemental Catastrophe"
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Revision as of 15:10, 20 January 2019
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 5 |
---|---|
AP | 6 |
Target | Area |
Distance | Far |
Lasts | N/A |
Save | Guard Roll |
The mage calls down ancient destructive elemental forces that ravage battlefields in spectacular eruptions of power. The energy of the spell resembles natural disasters akin to the element in question: volcanic eruption, flooding, rivers of acid, hurricanes, stellar chaos, mass hysteria, cats and dogs living together. The spell affects an area of 20 feet in diameter for every spell rank. The mage makes an Attack Roll using the Magic Weapon Skill. Creatures within this area a chance to Dodge, but cannot Parry (without the Spell Swat trump). Half of the damage dealt by this spell is considered half bludgeoning damage (if a creature is immune to damage by that element, it's still subject to the other half).
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
Volcano | Iceberg | Meteor | |||
Hurricane | Acid Rain | Heavy Metal | |||
Seven Thunders | Tsunami | Atomic Bomb | |||
Extinction | Supernova | Black Hole |
Intensity Effects
- +20 Spell Hurt
- +40 Spell Hurt
- +60 Spell Hurt
- +80 Spell Hurt
- +100 Spell Hurt