Difference between revisions of "Talk:Doivarken"
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Revision as of 18:11, 2 March 2019
New Powers
- Carnivore – Doivarken have a mouth full of pointy, razor-sharp teeth. Their bite attack deals 2 Harm, takes 3 AP, and uses the Hand-to-hand skill.
- Sunburn – Sunlight is poisonous to the nocturnal doivarken. If they're outdoors with any skin exposed while the sun is up, every minute they must make a Stamina check at DL 20 or move down the Knockout Track. Once unconscious, they gain the poisoned condition. Doivarki Sun Poisoning is considered a Level One poison, so they suffer 1 point of damage every round. The only antidote is darkness.
- Telepathy – The doivarken speak without words. They can communicate directly to another intelligent creature's mind at will. Overcoming the language barrier is a different problem, and doivarki speech sounds maddening. Because of this, when a sentient creature is nearby, a doivarken can pinpoint its location (even when obscured by illusion) with a Clairvoyance check at a DL of 10 + 1 for every 5 feet of distance.
- Land of the Blind – Even though they lack eyes, doivarken can "see" perfectly well even in complete darkness by using their hearing, scent, and heat sensory systems. However, being without eyes renders them immune to any effect that requires sight, such as Flare.
- Ravenous – If a doivarken feasts upon a living creature, it can consume its very life force. When it lands a bite attack and deals damage, it can heal its own HP for the same amount by spending 1 MP.
Combative Powers: Choose one of the following
- Brain Games – Powerful magic that affects the mind is a knack many doivarken have. They receive +1 to all Compulsory and Perceptive Casting Rolls.
- Grab a Bite – With two sets of arms, many doivarken love to eat with their hands. They receive +2 to Grip while in an opposed Grab in combat.