Difference between revisions of "Talk:Firnoy"

From NsdWiki
Jump to: navigation, search
 
Line 1: Line 1:
 
== New Powers ==
 
== New Powers ==
 
+
* '''Lucky Stiff''' – Firnoy have supernatural good luck.  A firna can spend 2 MP to add a +1 bonus to any roll. This takes no AP to perform.
* '''Lucky Stiff''' – Firnoy have supernatural good luck.  A firna can spent 2 MP to add a +1 bonus to any roll. This takes no AP to perform.
+
* '''Tall Tail''' – Firnoy have a prehensile tail, which is as long as they are tall. It's just as strong as either of their arms, and can even hold a weapon. Actions performed using a firna's tail take the same penalties as their non-dominant hand.
* '''Tall Tail''' – Firnoy have a prehensile tail, which is as long as they are tall. It's just as strong as either of their arms, and can even hold a weapon.
+
* '''Counterweight''' – A long tail grants a firna excellent balance. Firnoy receive a +2 bonus to [[Gymnastics]] when balance is involved.
* '''Counterbalanced''' –  It also gives them a +2 bonus to [[Gymnastics]] when balance is involved.
 
 
 
'''Combative Powers'''. Choose one of the following.
 
* '''Prodigious Fencers''' – Firnoy are clever duelists. They receive a +1 bonus to any combative roll involving the ''daggers'' or ''fencing swords'' weapon skill (e.g. Parry, Attack, Disarm). They say that a little of Zif's skill with the light sword made its way into their soul.
 
* '''Right on Target''' – You don't need to be big and bad to dish out the hurt. Firnoy receive a +1 bonus to [[Attack Roll]]s involving the ''bows'', ''crossbows'', and ''firearms'' Weapon skill.
 
  
 
'''Societal Powers'''. Choose one of the following.
 
'''Societal Powers'''. Choose one of the following.
* '''Natural Shepherds''' – Firnoy take to farming and herding quite well. They receive a +2 bonus to [[Animal Control]] checks both on domestic and wild animals.
+
* '''Inquiring Minds''' – Firnoy are naturally curious. Their nosiness and prying nature grants them a little more bravery than most. They receive a +2 bonus to [[Guts]] checks.
* '''Quick Hands''' – Analytical minds and speedy fingers make finoy competent machinists, saboteurs, escapists, and shoplifters. They receive a +1 bonus to both [[Thievery]] and [[Machinery]].  
+
* '''Busy Hands''' – Analytical minds and speedy fingers make finoy competent machinists, saboteurs, escapists, and shoplifters. They receive a +1 bonus to both [[Thievery]] and [[Machinery]].  
 
* '''Wonder Chef''' – It's hard to be a bad cook in a society that adores food. Firnoy receive a +2 bonus to [[Craft]] checks related to making food, beverages, utensils, and cookware.
 
* '''Wonder Chef''' – It's hard to be a bad cook in a society that adores food. Firnoy receive a +2 bonus to [[Craft]] checks related to making food, beverages, utensils, and cookware.

Latest revision as of 17:13, 24 March 2019

New Powers

  • Lucky Stiff – Firnoy have supernatural good luck. A firna can spend 2 MP to add a +1 bonus to any roll. This takes no AP to perform.
  • Tall Tail – Firnoy have a prehensile tail, which is as long as they are tall. It's just as strong as either of their arms, and can even hold a weapon. Actions performed using a firna's tail take the same penalties as their non-dominant hand.
  • Counterweight – A long tail grants a firna excellent balance. Firnoy receive a +2 bonus to Gymnastics when balance is involved.

Societal Powers. Choose one of the following.

  • Inquiring Minds – Firnoy are naturally curious. Their nosiness and prying nature grants them a little more bravery than most. They receive a +2 bonus to Guts checks.
  • Busy Hands – Analytical minds and speedy fingers make finoy competent machinists, saboteurs, escapists, and shoplifters. They receive a +1 bonus to both Thievery and Machinery.
  • Wonder Chef – It's hard to be a bad cook in a society that adores food. Firnoy receive a +2 bonus to Craft checks related to making food, beverages, utensils, and cookware.