Difference between revisions of "Disposition"
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− | A creature's '''Disposition''' describes its intent towards you. Any character you interact with or animal you encounter along your adventures operates under one of these seven Dispositions. With a successful skill check or clever role-playing, you can improve another creature's Disposition. With a [[Critical Failure]] or detrimental behavior, you can worsen it. Aside from eventful in-game choices, several different skills can be used to alter Disposition (see the [[Animal Control]], [[Negotiate]], [[Perform]], and [[ | + | A creature's '''Disposition''' describes its intent towards you. Any character you interact with or animal you encounter along your adventures operates under one of these seven Dispositions. With a successful skill check or clever role-playing, you can improve another creature's Disposition. With a [[Critical Failure]] or detrimental behavior, you can worsen it. Aside from eventful in-game choices, several different skills can be used to alter Disposition (see the [[Animal Control]], [[Negotiate]], [[Perform]], [[Seduce]], and [[Taunt]] entries in ''[[Book:Skills|Chapter 6: Skills]]''). You can only try to change a creature's Disposition once per day, but if you do it well enough (or poor enough), you can push them more than one level at a time. The list below explains each level of Disposition starting from most positive to most negative. |
; Enamored | ; Enamored |
Latest revision as of 03:05, 27 June 2019
A creature's Disposition describes its intent towards you. Any character you interact with or animal you encounter along your adventures operates under one of these seven Dispositions. With a successful skill check or clever role-playing, you can improve another creature's Disposition. With a Critical Failure or detrimental behavior, you can worsen it. Aside from eventful in-game choices, several different skills can be used to alter Disposition (see the Animal Control, Negotiate, Perform, Seduce, and Taunt entries in Chapter 6: Skills). You can only try to change a creature's Disposition once per day, but if you do it well enough (or poor enough), you can push them more than one level at a time. The list below explains each level of Disposition starting from most positive to most negative.
- Enamored
- An enamored creature exists to bring you happiness. It would probably sacrifice itself if it could bring you an ounce of safety.
- Friendly
- A friendly creature will go out of its way to give you aid. Sometimes, it will help you at dire consequences to itself.
- Benign
- A benign creature is amicable and pleasant to you, and will lend aid, but won't help in any way that overly inconveniences it.
- Neutral
- A neutral creature has no disposition towards you; it doesn't wish you harm, nor does it wish to help you.
- Malign
- A malign creature generally wishes you ill will, but won't attack you without provocation.
- Hostile
- A hostile creature will go out of its way to harm you. In fact, it will most likely disregard its own safety to bring you pain.
- Hateful
- A hateful creature has one purpose in life: to end yours. It is almost a certainty that it will put its own life in danger to kill you.