Difference between revisions of "Health Points"
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A creature's [[Size]] determines how many health points it has. Most characters begin the game with 30 Health Points, so long as they're about human-sized. Damage in combat lessens the character's remaining HP. When you rest, you gain back health. When health reaches zero, a character becomes ''unconscious''. When health drops below zero, a character dies. ''It's curtains, ya hear? Curtains!'' | A creature's [[Size]] determines how many health points it has. Most characters begin the game with 30 Health Points, so long as they're about human-sized. Damage in combat lessens the character's remaining HP. When you rest, you gain back health. When health reaches zero, a character becomes ''unconscious''. When health drops below zero, a character dies. ''It's curtains, ya hear? Curtains!'' | ||
− | For more information about how to lose or gain health | + | For more information about how to lose or gain health, see ''Chapter 4: [[Book:Life and Death|Life and Death]]''. |
Revision as of 00:47, 8 August 2019
Health Points (or HP) are a measure of a character’s very life force. Their decline could be due to all sorts of physical problems: injuries, disease, old scars, etc. Simply put, Health Points represent how much "life" the character possesses.
A creature's Size determines how many health points it has. Most characters begin the game with 30 Health Points, so long as they're about human-sized. Damage in combat lessens the character's remaining HP. When you rest, you gain back health. When health reaches zero, a character becomes unconscious. When health drops below zero, a character dies. It's curtains, ya hear? Curtains!
For more information about how to lose or gain health, see Chapter 4: Life and Death.