Difference between revisions of "Called Shot"
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− | A '''Called Shot''' is | + | Every Achilles has his heel. Humanoids in particular have lots of important squishy parts. Some monstrous creatures have far fewer. A '''Called Shot''' is an attack that targets a specific location on your opponent to exploit its weaknesses and disable it somehow. For instance, you want to shoot the gun out of someone's hand, or use a whip to slice open a spellcaster's tongue. |
− | Making a called shot imposes a −2 penalty to an Attack Roll if the target is slightly hard to hit (for instance, a | + | Making a called shot imposes a −2 penalty to an Attack Roll if the target is slightly hard to hit (for instance, a limb). Anything difficult to hit imposes a −5 penalty (for instance, the hands, feet, or head). Anything smaller than that imposes a −10 penalty (for instance, the ears, eyes, or tongue). If your penalized [[Attack Roll]] beats the defender's [[Evasion Roll]] ''and'' you deal damage, the defender must make a [[Stamina]] check against a DL of 10 + any damage dealt to prevent bad things from happening. |
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+ | If the defender's Guard check to resist damage is a [[Critical Failure]] and the subsequent skill check to resist effects is also a Critical Failure, the GM might impose the penalty permanently or decide the body part in question is severed clean off. | ||
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+ | ===Eyes and Ears=== | ||
+ | A Called Shot to the eye or to the ear imposes a −10 penalty. If you deal damage and the defender fails the Stamina check, the targeted organ is temporarily disabled until the damage is healed. If one eye or one ear is damaged, the defender gains the ''distracted'' condition, not to mention a black eye or a ruptured eardrum. If both eyes become disabled, the defender gains the ''blinded'' condition. If both ears become disabled, the defender gains the ''deafened'' condition. | ||
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+ | ===Tongue=== | ||
+ | A Called Shot to the tongue must be done with a slashing or piercing weapon and imposes a −10 penalty. If you deal damage and the defender fails the Stamina check, the defender gains the ''[[muted]]'' condition until the damage is healed. | ||
+ | |||
+ | ===Legs=== | ||
+ | A Called Shot to the leg imposes a −2 penalty. If you deal damage and the defender fails the Stamina check, the defender gains the ''[[hampered]]'' condition until the damage is healed. If all of the defender's legs become disabled, the target gains the ''[[prone]]'' condition and won't be able to stand unassisted until the damage is healed. | ||
[[Category:Combat]] | [[Category:Combat]] |
Revision as of 14:37, 26 December 2019
Every Achilles has his heel. Humanoids in particular have lots of important squishy parts. Some monstrous creatures have far fewer. A Called Shot is an attack that targets a specific location on your opponent to exploit its weaknesses and disable it somehow. For instance, you want to shoot the gun out of someone's hand, or use a whip to slice open a spellcaster's tongue.
Making a called shot imposes a −2 penalty to an Attack Roll if the target is slightly hard to hit (for instance, a limb). Anything difficult to hit imposes a −5 penalty (for instance, the hands, feet, or head). Anything smaller than that imposes a −10 penalty (for instance, the ears, eyes, or tongue). If your penalized Attack Roll beats the defender's Evasion Roll and you deal damage, the defender must make a Stamina check against a DL of 10 + any damage dealt to prevent bad things from happening.
If the defender's Guard check to resist damage is a Critical Failure and the subsequent skill check to resist effects is also a Critical Failure, the GM might impose the penalty permanently or decide the body part in question is severed clean off.
Eyes and Ears
A Called Shot to the eye or to the ear imposes a −10 penalty. If you deal damage and the defender fails the Stamina check, the targeted organ is temporarily disabled until the damage is healed. If one eye or one ear is damaged, the defender gains the distracted condition, not to mention a black eye or a ruptured eardrum. If both eyes become disabled, the defender gains the blinded condition. If both ears become disabled, the defender gains the deafened condition.
Tongue
A Called Shot to the tongue must be done with a slashing or piercing weapon and imposes a −10 penalty. If you deal damage and the defender fails the Stamina check, the defender gains the muted condition until the damage is healed.
Legs
A Called Shot to the leg imposes a −2 penalty. If you deal damage and the defender fails the Stamina check, the defender gains the hampered condition until the damage is healed. If all of the defender's legs become disabled, the target gains the prone condition and won't be able to stand unassisted until the damage is healed.