Difference between revisions of "User talk:Doublecompile"
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* Remove anti-venoms from the healing kit | * Remove anti-venoms from the healing kit | ||
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+ | == Affliction-like Conditions == | ||
+ | |||
+ | * Bleeding – Damage per round. Additional wounds increase damage. | ||
+ | * Controlled – Forced to obey command. Additional commands can be stacked. | ||
+ | * Infected – Immovable Knockout Track penalties. Additional diseases can be stacked. | ||
+ | * Poisoned – Damage per round. Additional poisons can be stacked. | ||
+ | |||
+ | Move ''wide-eyed'' out of the conditions list and change it to the phrase "to be caught wide-eyed", e.g. "all incoming attacks catch the opponent wide-eyed." |
Revision as of 02:03, 5 July 2020
01.11.11
- The new Trumps/Faults look good. See my comments on Medic and Scrawny. Great work on naming them. How much did you cut up Trumps and Faults? Anything of note or difficulty?
8.17.10
- New Illusion Spell: Nightmares. Do it. Do it.
- I looked over the new spells. I love Lock. (are you just saying you love Lock?) Unbuckle seems superfluous in the wake of Lock and Disrobe. I kind of like the term "Strip" instead of disrobe. Disrobe has most of it's usage in phrases like "she disrobed," not "he disrobed her." Plus, I think strip brings to mind more of an adversarial mindset, like one would be stripping something from someone's hands or person. This is what I mean with Unbuckle. Why would someone need it when they have this disrobing spell? I say get rid of unbuckle and beef up disrobe and lock.
- Tainted damage box on the character sheet?
- In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page. I encountered some problems with designing monsters. You can see my programming limitations on the Behemoth entry. What about Monsters with more than one kind of attack? What about Parry? I think the abilities section should be under the statistics section, with the description under that.
- Commission illustrations of and standardize described characters used in examples (Akare, Elik, etc.)
- Use these characters in the quick start rules.
Magic Items
- Contingent Jump should be an item! The classic medallion cut in half, return to its mate, etc.
- Corrupt should be an item. The One Ring.
Final To-dos
- Sound-based marionette
- Better banshee spell
- Blood boil/freeze spell
- Trap spells
- Craft DLs for traps
- Garden all races content
- Adjust all races' powers
- Garden all skills content
- Add Binding write-up to book appendix
- Move Dangerous Body to the Dynamic Essence
- Move Safe Haven to a ritual
To-do:
- Remove anti-venoms from the healing kit
Affliction-like Conditions
- Bleeding – Damage per round. Additional wounds increase damage.
- Controlled – Forced to obey command. Additional commands can be stacked.
- Infected – Immovable Knockout Track penalties. Additional diseases can be stacked.
- Poisoned – Damage per round. Additional poisons can be stacked.
Move wide-eyed out of the conditions list and change it to the phrase "to be caught wide-eyed", e.g. "all incoming attacks catch the opponent wide-eyed."