Difference between revisions of "Wither"
(Create wither) |
(No difference)
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Latest revision as of 15:58, 8 March 2021
Rarity | 1 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | N/A |
Save | Resilience |
The eternal spirit within acts as a torch in the darkness, staving off the forces of entropy. Time and tide wait for no one in the Mortal World, so as time draws on, decay seeps in and creatures age. This spirit art snuffs the protective flame and allows time to levy its toll, causing the body to suffer centuries of age in mere seconds.
The target of Wither need not be living nor must it comprise a spirit, however, it must have a physical body. Creatures who gain the incorporeal condition are immune to this spirit art.
Make an Attack Roll using the spirit weapon style. If the target fails its Dodge roll, the spirit artist makes a Focus Roll and the target makes its save. If the target fails, its physical body shrivels and disintegrates under the crushing advance of time.
Concentration Effects
The Size of the creature one can Wither depends on the Concentration.
- Size −1 and below
- Size 1 and below
- Size 3 and below
- Size 5 and below
- Any Size creature