Difference between revisions of "Slam"

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If the attacker's result exceeds the defender's result, he pushes the defender 5 feet away. If the attacker’s result is more than 5 points higher than the defender’s, he pushes him 10 feet away. If the defender rolls a [[Critical Failure]], he gains the ''prone'' condition as well.  
 
If the attacker's result exceeds the defender's result, he pushes the defender 5 feet away. If the attacker’s result is more than 5 points higher than the defender’s, he pushes him 10 feet away. If the defender rolls a [[Critical Failure]], he gains the ''prone'' condition as well.  
  
[[Category:Combat]]
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[[Category:Combat Tactics]]
 
[[Category:Rolls]]
 
[[Category:Rolls]]

Latest revision as of 03:23, 12 March 2022

"Mom, he pushed me!" Even kids know how to push and shove their way through a fight. You can Slam your opponents (or allies, for that matter) to move them away from you. No damage is incurred by a Slam.

The attacker makes an Attack Roll using the Hand-to-hand Weapon Skill and the defender makes an Evasion Roll. If the attack is successful, the attacker and defender make opposed Might checks.

As mentioned in the Might skill, Slam Attempts between combatants of different Size favor the larger creature. The larger one receives a +4 bonus to the opposed Might check for each point of Size difference. Thus, if a human attempts to Slam a firnoy, the human receives a +4 bonus to his Might check.

If the attacker's result exceeds the defender's result, he pushes the defender 5 feet away. If the attacker’s result is more than 5 points higher than the defender’s, he pushes him 10 feet away. If the defender rolls a Critical Failure, he gains the prone condition as well.