Difference between revisions of "Elemental Catastrophe"
m (radius) |
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|ap=6 | |ap=6 | ||
|save=[[Guard Roll]] | |save=[[Guard Roll]] | ||
− | |description=The mage calls down ancient destructive elemental forces that ravage battlefields in spectacular eruptions of power. The energy of the spell resembles natural disasters akin to the element in question: volcanic eruption, flooding, rivers of acid, hurricanes, stellar chaos, mass hysteria, cats and dogs living together. The spell affects an area of 10 feet in radius for every spell rank. The mage makes an Attack Roll using the '' | + | |description=The mage calls down ancient destructive elemental forces that ravage battlefields in spectacular eruptions of power. The energy of the spell resembles natural disasters akin to the element in question: volcanic eruption, flooding, rivers of acid, hurricanes, stellar chaos, mass hysteria, cats and dogs living together. The spell affects an area of 10 feet in radius for every spell rank. The mage makes an [[Attack Roll]] using the ''magic'' [[weapon style]]. Creatures within this area may try to [[Dodge]], but cannot parry (without the [[Spell Swat]] trump). This spell delivers both ''burning'' and ''crushing'' damage (i.e. targets who incur damage must be immune to both types to avoid injury). |
− | A mage can cast this spell using any of the listed elements, but must buy | + | A mage can cast this spell using any of the listed elements, but must buy [[magic element]] ranks in each. Every elemental school has a nickname for this spell. |
<table> | <table> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
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− | + | |intensity=The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity. | |
|level1=+20 Spell Hurt | |level1=+20 Spell Hurt | ||
|level2=+40 Spell Hurt | |level2=+40 Spell Hurt |
Latest revision as of 20:19, 3 April 2022
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 5 |
---|---|
AP | 6 |
Target | Area |
Distance | Far |
Lasts | N/A |
Save | Guard Roll |
The mage calls down ancient destructive elemental forces that ravage battlefields in spectacular eruptions of power. The energy of the spell resembles natural disasters akin to the element in question: volcanic eruption, flooding, rivers of acid, hurricanes, stellar chaos, mass hysteria, cats and dogs living together. The spell affects an area of 10 feet in radius for every spell rank. The mage makes an Attack Roll using the magic weapon style. Creatures within this area may try to Dodge, but cannot parry (without the Spell Swat trump). This spell delivers both burning and crushing damage (i.e. targets who incur damage must be immune to both types to avoid injury).
A mage can cast this spell using any of the listed elements, but must buy magic element ranks in each. Every elemental school has a nickname for this spell.
Volcano | Iceberg | Meteor | |||
Hurricane | Acid Rain | Heavy Metal | |||
Seven Thunders | Tsunami | Atomic Bomb | |||
Extinction | Supernova | Black Hole |
Intensity Effects
The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity.
- +20 Spell Hurt
- +40 Spell Hurt
- +60 Spell Hurt
- +80 Spell Hurt
- +100 Spell Hurt