Difference between revisions of "Wraith Harrow"

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(Create Wraith Harrow)
 
(relocating intensity)
 
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|description=A thin veil separates the world of the living and the spirit world. When this veil is lifted, the sting of death follows. This spell allows the mage to reach out and grab a creature with the embrace of the grave. The sturdiness of armor and the constitution of the body are irrelevant against this spell. Only a stalwart heart can fend off this dark magic. Wraith Harrow is often found in the arsenal of ''undead'' creatures with the ''incorporeal'' [[condition]].
 
|description=A thin veil separates the world of the living and the spirit world. When this veil is lifted, the sting of death follows. This spell allows the mage to reach out and grab a creature with the embrace of the grave. The sturdiness of armor and the constitution of the body are irrelevant against this spell. Only a stalwart heart can fend off this dark magic. Wraith Harrow is often found in the arsenal of ''undead'' creatures with the ''incorporeal'' [[condition]].
  
The mage makes an [[Attack Roll]] using the ''Hand-to-hand'' weapon skill. If the target fails its [[Evasion Roll]], the mage makes a [[Casting Roll]], and the target makes its save. The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity. If the target's Evasion Roll is higher than the mage's Attack, no MP are wasted; the spell isn't cast until the mage is touching the target.  
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The mage makes an [[Attack Roll]] using the ''Hand-to-hand'' weapon skill. If the target fails its [[Evasion Roll]], the mage makes a [[Casting Roll]], and the target makes its save. This spell delivers ''draining'' damage. If the target's Evasion Roll is higher than the mage's Attack, no MP are wasted; the spell isn't cast until the mage is touching the target.
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|intensity=The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity.
 
|level1=+5 Spell Harm
 
|level1=+5 Spell Harm
 
|level2=+10 Spell Harm
 
|level2=+10 Spell Harm

Latest revision as of 22:25, 4 April 2022

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a stygian essence
This is a dark spell
Rarity 3
AP 3
Target Creature
Distance Contact
Lasts N/A
SaveMettle

A thin veil separates the world of the living and the spirit world. When this veil is lifted, the sting of death follows. This spell allows the mage to reach out and grab a creature with the embrace of the grave. The sturdiness of armor and the constitution of the body are irrelevant against this spell. Only a stalwart heart can fend off this dark magic. Wraith Harrow is often found in the arsenal of undead creatures with the incorporeal condition.

The mage makes an Attack Roll using the Hand-to-hand weapon skill. If the target fails its Evasion Roll, the mage makes a Casting Roll, and the target makes its save. This spell delivers draining damage. If the target's Evasion Roll is higher than the mage's Attack, no MP are wasted; the spell isn't cast until the mage is touching the target.

Intensity Effects

The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity.

  1. +5 Spell Harm
  2. +10 Spell Harm
  3. +15 Spell Harm
  4. +20 Spell Harm
  5. +25 Spell Harm