Difference between revisions of "Steal Strength"
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{{spell | {{spell | ||
+ | |school=dark | ||
|xp=2 | |xp=2 | ||
|target=Self | |target=Self | ||
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|level5=3 Muscle, 2 Endurance | |level5=3 Muscle, 2 Endurance | ||
}} | }} | ||
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Revision as of 01:31, 19 February 2008
Rarity | 2 |
---|---|
AP | 4 |
Target | Self |
Distance | N/A |
Lasts | Two rounds per school rank |
Save | Mutation Save |
The Dark Mage casts a spell on him/herself, so that the next person to do them bodily harm will have their Muscle sapped, to the benefit of the Dark Mage. The amount of Muscle gained is dependent on the Spell Level. The Dark Mage must spend a Mana point every round until someone hits him/her and the spell takes effect. This means the target will be down that many Muscle and Endurance and the Dark Mage will be up that many for the duration. At the end of the spell, the stolen Muscle and Endurance return to the rightful owner. The target can never be brought below 1 Muscle or 1 Endurance, ever in this fashion.
Intensity Effects
- 1 Muscle
- 1 Muscle, 1 Endurance
- 2 Muscle, 1 Endurance
- 2 Muscle, 2 Endurance
- 3 Muscle, 2 Endurance