Difference between revisions of "Magic Points"

From NsdWiki
Jump to: navigation, search
m (1 revision(s))
Line 1: Line 1:
Magic Points (MP) represents the raw pool of magic power available to a character.  He or she might refer to it as mana.  Mana is used to power special abilities, much the same way as gasoline is used to power cars.  Every character has an MP score, whether or not they have the ability to cast spells, or any other special abilities.  To find this score, no points need be spent; simply add the character’s Intellect + Insight. More on the function of Magic Points and how it is used will be explained in the Magic chapter.
+
'''Magic Points''' (or '''MP''') represents the raw pool of magic power available to a character.  He or she might refer to it as mana.  Mana is used to power special abilities, much the same way as gasoline is used to power cars.  Every character has an MP score, whether or not they have the ability to cast spells, or any other special abilities.  To find this score, no points need be spent; simply add the character's [[Intellect]] + [[Insight]].
 +
 
 +
==Lifemana==
 +
Spellcasters refer to the use of [[Health Points]] in exchange for Magic Points as ''lifemana''.  If a character has depleted his or her reserve of mana, he or she can use the very life force in his or her body in its place.  Five Health Points can be traded for one Magic Point.  For example: a character can exchange 20 Health Points for 4 Magic Points.

Revision as of 19:51, 17 March 2008

Magic Points (or MP) represents the raw pool of magic power available to a character. He or she might refer to it as mana. Mana is used to power special abilities, much the same way as gasoline is used to power cars. Every character has an MP score, whether or not they have the ability to cast spells, or any other special abilities. To find this score, no points need be spent; simply add the character's Intellect + Insight.

Lifemana

Spellcasters refer to the use of Health Points in exchange for Magic Points as lifemana. If a character has depleted his or her reserve of mana, he or she can use the very life force in his or her body in its place. Five Health Points can be traded for one Magic Point. For example: a character can exchange 20 Health Points for 4 Magic Points.