Difference between revisions of "Sixth Sense"
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|description=You have very short-range latent precognitive ability. Your hackles prickle whenever an unknown or threatening presence lurks nearby, warning you of possible danger. You always get a second chance to re-roll failed [[Spot]] or [[Listen]] checks, and at the onset of combat, you must make a [[Reaction]] roll at difficulty 15 – if you succeed, you automatically have the highest initiative. You can never be caught wide-eyed. If two or more characters have Sixth Sense and score highest initiative in this manner, they act simultaneously. | |description=You have very short-range latent precognitive ability. Your hackles prickle whenever an unknown or threatening presence lurks nearby, warning you of possible danger. You always get a second chance to re-roll failed [[Spot]] or [[Listen]] checks, and at the onset of combat, you must make a [[Reaction]] roll at difficulty 15 – if you succeed, you automatically have the highest initiative. You can never be caught wide-eyed. If two or more characters have Sixth Sense and score highest initiative in this manner, they act simultaneously. |
Revision as of 22:01, 7 April 2008
Expoint Cost: 5
You have very short-range latent precognitive ability. Your hackles prickle whenever an unknown or threatening presence lurks nearby, warning you of possible danger. You always get a second chance to re-roll failed Spot or Listen checks, and at the onset of combat, you must make a Reaction roll at difficulty 15 – if you succeed, you automatically have the highest initiative. You can never be caught wide-eyed. If two or more characters have Sixth Sense and score highest initiative in this manner, they act simultaneously.