Difference between revisions of "Hale"
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|xp=3 | |xp=3 | ||
|description=Your immune system is working overtime. This means that you are highly if not completely resistant to even the most powerful diseases. You must make an [[Endurance]] check at a +15 bonus against the Difficulty for resisting the disease (Magic Defense applies if the disease is of magical nature). Your body, however, regards ANY intrusion as a direct assault, and will violently reject any form of transplant, transfusion, symbiote, or implant, whether supernatural or technological in nature. | |description=Your immune system is working overtime. This means that you are highly if not completely resistant to even the most powerful diseases. You must make an [[Endurance]] check at a +15 bonus against the Difficulty for resisting the disease (Magic Defense applies if the disease is of magical nature). Your body, however, regards ANY intrusion as a direct assault, and will violently reject any form of transplant, transfusion, symbiote, or implant, whether supernatural or technological in nature. | ||
|requires= A minimum [[Endurance]] of 5 | |requires= A minimum [[Endurance]] of 5 | ||
}} | }} | ||
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Revision as of 22:19, 7 April 2008
Expoint Cost: 3
Your immune system is working overtime. This means that you are highly if not completely resistant to even the most powerful diseases. You must make an Endurance check at a +15 bonus against the Difficulty for resisting the disease (Magic Defense applies if the disease is of magical nature). Your body, however, regards ANY intrusion as a direct assault, and will violently reject any form of transplant, transfusion, symbiote, or implant, whether supernatural or technological in nature.
Requires
A minimum Endurance of 5