Difference between revisions of "Lore"
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− | Knowledge is power to those who know. Those with ranks in a | + | Knowledge is power to those who know. Those with ranks in a lore are learned in the topic. Those with the skill maxed out are an unquestionable authority on the topic. Here are a few examples: |
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* Animals | * Animals | ||
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* Chemistry | * Chemistry | ||
* Cryptography | * Cryptography | ||
+ | * Cultures | ||
+ | * Faiths | ||
+ | * Gambling | ||
* Geography | * Geography | ||
* History | * History | ||
+ | * Locales | ||
* Magic | * Magic | ||
* Mathematics | * Mathematics | ||
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* Meteorology | * Meteorology | ||
* Military Tactics | * Military Tactics | ||
+ | * Monsters | ||
+ | * Mythology | ||
* Physics | * Physics | ||
*Psychology | *Psychology | ||
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* Royalty | * Royalty | ||
* Spirit Power | * Spirit Power | ||
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* Trapmaking | * Trapmaking | ||
* Undead | * Undead | ||
+ | * Weapons & Armor | ||
* Wilderness | * Wilderness | ||
==Difficulty== | ==Difficulty== | ||
− | + | Lore attempts have no set difficulty. The higher the DL, the more obscure or ancient the information is. | |
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==Retry== | ==Retry== | ||
− | + | Lore attempts cannot be retried without spending a fate point. | |
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 20:26, 5 April 2009
Knowledge is power to those who know. Those with ranks in a lore are learned in the topic. Those with the skill maxed out are an unquestionable authority on the topic. Here are a few examples:
- Animals
- Architecture
- Astronomy
- Chemistry
- Cryptography
- Cultures
- Faiths
- Gambling
- Geography
- History
- Locales
- Magic
- Mathematics
- Medicine
- Meteorology
- Military Tactics
- Monsters
- Mythology
- Physics
- Psychology
- Plants & Fungi
- Politics
- Royalty
- Spirit Power
- Trapmaking
- Undead
- Weapons & Armor
- Wilderness
Difficulty
Lore attempts have no set difficulty. The higher the DL, the more obscure or ancient the information is.
Example | DL |
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Something trite (fish don’t have hair; deserts are dry) | 5 |
Normal information (a king’s length of reign; the stories of a common place of mystery) | 10 |
Somewhat uncommon information (vampires cannot see their reflections; the traditions on a major holiday in a distant country) | 15 |
Fairly uncommon information (the family tree of a noble; the cure for a rare disease, the vulnerabilities of a giant slime) | 20 |
Extremely specific or forgotten information (the names of all blood vessels in a reptile, the secret password to open a long abandoned fortress) | 30 |
“How do you know that?” (the names of all past owners of a particular non-magical walking stick; an ancient queen’s tea preferences; the sum of the number of protons in the atoms of the noble gases) | 40 |
Retry
Lore attempts cannot be retried without spending a fate point.