Difference between revisions of "Hold"
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Characters with ranks in Hold have a good idea how to keep what’s theirs. Hold checks are opposed. Targets of a [[Disarm]] or [[Grab]] attempt must execute a successful Hold check to remain on top of the situation. | Characters with ranks in Hold have a good idea how to keep what’s theirs. Hold checks are opposed. Targets of a [[Disarm]] or [[Grab]] attempt must execute a successful Hold check to remain on top of the situation. | ||
Latest revision as of 21:05, 28 February 2010
Characters with ranks in Hold have a good idea how to keep what’s theirs. Hold checks are opposed. Targets of a Disarm or Grab attempt must execute a successful Hold check to remain on top of the situation.
Contents
Difficulty
Hold attempts are always opposed. If one character has extra limbs, he or she can add 2 to the result for each limb involved.
Opposed Rolls
The result of a Hold check is opposed by the result of an opponent's Disarm or Grab attack.
Assistance
Your allies can help you hold onto something (GM's discretion). Instead of adding in skill ranks like other assisted skill checks, your allies themselves make Hold checks and the results are all added together.
Retry
Hold checks cannot be re-rolled without the expenditure of a fate point.