Difference between revisions of "User talk:Doublecompile"
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*I'm still noticing how weak Navigation is as a skill. Wouldn't this better fall into another use for Search? | *I'm still noticing how weak Navigation is as a skill. Wouldn't this better fall into another use for Search? | ||
− | + | *Went through and edited Skills. Did some serious work on [[Ride]], [[Animal Control]], [[Linguistics]], and a couple others. | |
'''To Do...''' | '''To Do...''' |
Revision as of 20:21, 9 April 2010
04.09.10
- In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page. I encountered some problems with designing monsters. You can see my programming limitations on the Behemoth entry. What about Monsters with more than one kind of attack? What about Parry? I think the abilities section should be under the statistics section, with the description under that.
- I'm still noticing how weak Navigation is as a skill. Wouldn't this better fall into another use for Search?
- Went through and edited Skills. Did some serious work on Ride, Animal Control, Linguistics, and a couple others.
To Do...
- 1. Finalize rules for Condition Table.
- 2. Commission illustrations of and standardize described characters used in examples (Akare, Elik, etc.)
- 3. Use these characters in the quick start rules.
- 4. "Attributes" and "Abilities" are mixed. Pick one and search for occurrences of the other.
- 5. Edit character sheet: take out "Hold", "Etiquette", and "Estimate"; make spaces for "Other Skills"; change "Knowledges and Lores" to "Lores";