Difference between revisions of "Weapon skill"
Blottonoir (talk | contribs) |
m |
||
Line 6: | Line 6: | ||
{{Roll | {{Roll | ||
|caption = Attack Roll | |caption = Attack Roll | ||
− | |bonus1 = [[ | + | |bonus1 = [[CUN]] |
|bonus2 = Weapon Skill | |bonus2 = Weapon Skill | ||
− | |bonus3 = [[ | + | |bonus3 = [[MUS]] |
− | |bonus4 = | + | |bonus4 = Hurt |
}} | }} | ||
Line 16: | Line 16: | ||
{{Roll | {{Roll | ||
|caption=Defense Roll (Parry) | |caption=Defense Roll (Parry) | ||
− | |bonus1=[[ | + | |bonus1=[[CUN]] |
|bonus2=Weapon Skill | |bonus2=Weapon Skill | ||
|bonus3=Armor | |bonus3=Armor | ||
− | |bonus4=[[ | + | |bonus4=[[END]] |
}} | }} |
Revision as of 12:54, 12 April 2010
Ranks in a weapon skill represent intense training your character has devoted to a particular type of weapon (for example, longsword, whip, dagger, or tuba). It is important to note that a character does not need to have ranks in a weapon to use it in combat, nor does the character take minuses for trying to use an unfamiliar weapon. If a character is unarmed and in danger, it makes perfect sense to pick up and wield whatever is nearby that could be considered painful to an attacker. Obviously, Attack Rolls with a weapon in which the character has no ranks will be fairly low.
A character's ranks in the weapon figure into combat maneuvers, such as attacking, parrying, disarming, and the like.
Weapon skills are used alongside Cunning in an Attack Roll.
+ | CUN | + | Weapon Skill | + | MUS | + | Hurt |
A parry for an attack would be:
+ | CUN | + | Weapon Skill | + | Armor | + | END |