Difference between revisions of "Frost Brand"

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|ability=N/A
 
|ability=N/A
 
|save= N/A
 
|save= N/A
|description=The mage can either grant icy properties to an existing weapon, or reach into a mass of ice and snow to retrieve a weapon of his or her choosing (any size). The weapon deals cold damage in addition to the normal Weapon Damage Rating. Note that the weapon’s use is not limited to the mage that creates it.
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|description=Using this spell, the mage can either ''augment'' an existing weapon with cold properties, or ''conjure'' a magical ice sword from thin air.  In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Ice School instead of the weapon type for attack rolls. The Hurt score of the weapon is dependent on the spell level. In the case of augmented weapons, the Hurt score listed below is a bonus on top of the weapon's existing Hurt score.
|level1=It stings a little (+1 cold damage)
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|level1=It stings a little (+2 cold damage)
|level2=Man, that’s cold! (+2 cold damage)  
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|level2=Man, that's cold! (+4 cold damage)  
|level3=Your breath steams in its presence (+4 cold damage)  
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|level3=Your breath steams in its presence (+6 cold damage)  
|level4=If the sword doesn’t take the hand, frostbite might  (+7 cold damage)  
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|level4=If the sword doesn't take the hand, frostbite might  (+8 cold damage)  
|level5=A searing burn from the coldest winter (+11 cold damage)
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|level5=A searing burn from the coldest winter (+10 cold damage)
 
}}
 
}}

Revision as of 15:53, 21 August 2010

This spell has a unknown essence
This is a ice spell
Rarity 2
AP 4
Target Weapon
Distance Contact
Lasts Two rounds per school rank
SaveN/A

Using this spell, the mage can either augment an existing weapon with cold properties, or conjure a magical ice sword from thin air. In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Ice School instead of the weapon type for attack rolls. The Hurt score of the weapon is dependent on the spell level. In the case of augmented weapons, the Hurt score listed below is a bonus on top of the weapon's existing Hurt score.

Intensity Effects

  1. It stings a little (+2 cold damage)
  2. Man, that's cold! (+4 cold damage)
  3. Your breath steams in its presence (+6 cold damage)
  4. If the sword doesn't take the hand, frostbite might (+8 cold damage)
  5. A searing burn from the coldest winter (+10 cold damage)