Difference between revisions of "Immolate"

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|ability=[[Presence|PRS]]
 
|ability=[[Presence|PRS]]
 
|save= [[Spell Defense]]
 
|save= [[Spell Defense]]
|description=The mage calls upon the spirit of fire to set him or herself aflame.  The mage takes no damage from fire and feels only a mild heat.  The fire will ignite anything flammable within touch, and anyone who comes in contact with the mage is subject to the effects of the spell.  Anything the mage holds will be aflame and suffer no ill effects.  He or she can dismiss or summon the fire at will for the duration of the spell.  The mage makes a single Spell Attack roll against which assailants roll a Spell Defense for as long as the spell is active. Damage dealt is dependent on spell level.
+
|description=The mage calls upon the spirit of fire to set him or herself aflame.  The mage becomes immune to fire damage and feels only a mild heat.  The fire will ignite anything flammable within touch, and anyone who comes in contact with the mage is subject to the effects of the spell.  Anything the mage holds will be aflame and suffer no ill effects.  He or she can dismiss or summon the fire at will for the duration of the spell.  The mage makes a single Spell Attack roll against which assailants roll a Spell Defense for as long as the spell is active. Damage dealt is dependent on spell level. While in this state, cold attacks deal double damage.
 
|level1=+2 Spell Attack (Fire)
 
|level1=+2 Spell Attack (Fire)
 
|level2=+4 Spell Attack (Fire)
 
|level2=+4 Spell Attack (Fire)

Revision as of 03:09, 22 August 2010

This spell has a unknown essence
This is a fire spell
Rarity 2
AP 4
Target Self
Distance N/A
Lasts Two rounds per school rank
SaveSpell Defense

The mage calls upon the spirit of fire to set him or herself aflame. The mage becomes immune to fire damage and feels only a mild heat. The fire will ignite anything flammable within touch, and anyone who comes in contact with the mage is subject to the effects of the spell. Anything the mage holds will be aflame and suffer no ill effects. He or she can dismiss or summon the fire at will for the duration of the spell. The mage makes a single Spell Attack roll against which assailants roll a Spell Defense for as long as the spell is active. Damage dealt is dependent on spell level. While in this state, cold attacks deal double damage.

Intensity Effects

  1. +2 Spell Attack (Fire)
  2. +4 Spell Attack (Fire)
  3. +6 Spell Attack (Fire)
  4. +8 Spell Attack (Fire)
  5. +10 Spell Attack (Fire)