Difference between revisions of "Juggernaut"

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|ability=N/A
 
|ability=N/A
 
|save=N/A
 
|save=N/A
|description=The mage calls upon the elemental spirit of metal to turn his or her skin into hardened rock.  While in this state, the mage gains a bonus to his or her Defense Roll score dependent on the spell level.  The mage also deals an additional point of Hurt per level of the spell to any hand-to-hand attacks.  The mage's skin is unaffected by any spell that manipulates metal.
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|description=The mage calls upon the elemental spirit of metal to turn his or her skin into hardened rock.  While in this state, the mage gains immunity to metal-based attacks, plus a bonus to his or her Defense Roll score dependent on the spell level.  The mage also deals an additional point of Hurt per level of the spell to any hand-to-hand attacks.  The mage's skin is unaffected by any spell that manipulates metal. In this shiny metallic state, electricity-based attacks deal double damage.
 
|level1=The mage's skin is adorned with small rivets and studs.  +2 Defense, +1 Hurt
 
|level1=The mage's skin is adorned with small rivets and studs.  +2 Defense, +1 Hurt
 
|level2=Small rivets adorn the mage's skin and the skin itself becomes like brass.  +4 Defense, +2 Hurt
 
|level2=Small rivets adorn the mage's skin and the skin itself becomes like brass.  +4 Defense, +2 Hurt

Revision as of 03:13, 22 August 2010

This spell has a unknown essence
This is a metal spell
This is a manipulation spell
Rarity 2
AP 4
Target Self
Distance N/A
Lasts 2 rounds per school rank
SaveN/A

The mage calls upon the elemental spirit of metal to turn his or her skin into hardened rock. While in this state, the mage gains immunity to metal-based attacks, plus a bonus to his or her Defense Roll score dependent on the spell level. The mage also deals an additional point of Hurt per level of the spell to any hand-to-hand attacks. The mage's skin is unaffected by any spell that manipulates metal. In this shiny metallic state, electricity-based attacks deal double damage.

Intensity Effects

  1. The mage's skin is adorned with small rivets and studs. +2 Defense, +1 Hurt
  2. Small rivets adorn the mage's skin and the skin itself becomes like brass. +4 Defense, +2 Hurt
  3. The mage's skin is covered in hardened iron plates. +6 Defense, +3 Hurt
  4. Tiny plates of galvanized titanium adorn the mage's brass-like skin. +8 Defense, +4 Hurt
  5. The mage's skin is made of nearly impenetrable mithril. +10 Defense, +5 Hurt