Difference between revisions of "Corrosive Cure"
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(New page: {{spell |school=slime |xp=3 |distance=Near |target=Creature |time=2 rounds per school rank |ability=N/A |save= N/A |description=The mage harnesses the power of slime from other sources and...) |
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Revision as of 06:49, 22 August 2010
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | 2 rounds per school rank |
Save | N/A |
The mage harnesses the power of slime from other sources and turns it into life energy. Each level of this spell grants an increasingly higher bonus to Spell Defense against slime spells. When defending against slime spells, if the Spell Defense roll is higher than the attacking mage's Spell Attack roll, the defender can take the difference as Health Points regained. For example, if Drinnin has Corrosive Cure cast on him, an enemy mage makes a Spell Attack roll for a slime spell of 25, and Drinnin makes a Spell Defense of 29, he regains 4 HP.
Intensity Effects
- +2 to Spell Defense against slime
- +4 to Spell Defense against slime
- +6 to Spell Defense against slime
- +8 to Spell Defense against slime
- +10 to Spell Defense against slime