Difference between revisions of "Healing Water"
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(New page: {{spell |school=water |xp=3 |distance=Near |target=Creature |time=2 rounds per school rank |ability=N/A |save= N/A |description=The mage harnesses the power of water from other sources and...) |
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Revision as of 06:49, 22 August 2010
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | 2 rounds per school rank |
Save | N/A |
The mage harnesses the power of water from other sources and turns it into life energy. Each level of this spell grants an increasingly higher bonus to Spell Defense against water spells. When defending against water spells, if the Spell Defense roll is higher than the attacking mage's Spell Attack roll, the defender can take the difference as Health Points regained. For example, if Drinnin has Healing Water cast on him, an enemy mage makes a Spell Attack roll for a water spell of 25, and Drinnin makes a Spell Defense of 29, he regains 4 HP.
Intensity Effects
- +2 to Spell Defense against water
- +4 to Spell Defense against water
- +6 to Spell Defense against water
- +8 to Spell Defense against water
- +10 to Spell Defense against water