Difference between revisions of "Feint"

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(New page: '''Feinting''' (not to be confused with ''fainting'') is a great way for sneaky characters to get the up on their opponent. A quick fake-out in combat allows you to catch your opponent of...)
 
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It takes 1 [[Action Points|AP]] to make a feint attempt.
 
It takes 1 [[Action Points|AP]] to make a feint attempt.
  
Roll a [[Bluff]] check.  The opponent should oppose it with a [[Discern]] check.  If the attacker's result is higher, the difference should be added to the attacker's next [[attack roll]].
+
Roll a [[Bluff]] check.  The opponent should oppose it with a [[Discern]] check.  If the attacker's result is higher, the difference should be added to the attacker's next [[Attack Roll]].
  
 
==Example==
 
==Example==
Dustin's character Kharza wants to feint against a well-defended Ogre, James' character.  Kharza makes a Bluff check and gets 17 on the roll.  Ogre botches and only gets a 5.  Kharza can add 12 to his next attack roll.
+
Dustin's character Kharza wants to feint against a well-defended Ogre, James' character.  Kharza makes a Bluff check and gets 17 on the roll.  Ogre botches and only gets a 5.  Kharza can add 12 to his next Attack Roll.

Revision as of 22:12, 8 August 2007

Feinting (not to be confused with fainting) is a great way for sneaky characters to get the up on their opponent. A quick fake-out in combat allows you to catch your opponent off-guard.

It takes 1 AP to make a feint attempt.

Roll a Bluff check. The opponent should oppose it with a Discern check. If the attacker's result is higher, the difference should be added to the attacker's next Attack Roll.

Example

Dustin's character Kharza wants to feint against a well-defended Ogre, James' character. Kharza makes a Bluff check and gets 17 on the roll. Ogre botches and only gets a 5. Kharza can add 12 to his next Attack Roll.