Difference between revisions of "Everybody's Best Friend"
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|description=You are eminently likable. All but the most cold and inhuman beings react positively to you, and you're equally at home having tea with an Abbot in his study or buying a round for the local rogues at the cheapest watering-hole in town. Whether you're a genuinely great person or a cunning manipulator, the results are the same: it is hard to dislike you. Strangers you meet start out at the Benign stage on the [[Negotiate|Disposition Chart]]. | |description=You are eminently likable. All but the most cold and inhuman beings react positively to you, and you're equally at home having tea with an Abbot in his study or buying a round for the local rogues at the cheapest watering-hole in town. Whether you're a genuinely great person or a cunning manipulator, the results are the same: it is hard to dislike you. Strangers you meet start out at the Benign stage on the [[Negotiate|Disposition Chart]]. | ||
− | |incompatible=[[Beyond Good and Evil]], [[Callous]], [[Hyperactive]], [[Mute]], [[Notorious]], [[Old#Prehistoric|Prehistoric]], [[Shady]], and [[Stinky]]. | + | |incompatible=[[Beyond Good and Evil]], [[Callous]], [[Hyperactive]], [[Mistaken Identity]], [[Mute]], [[Notorious]], [[Old#Prehistoric|Prehistoric]], [[Shady]], and [[Stinky]]. |
|requires= A minimum [[Persuasion]] of 6 | |requires= A minimum [[Persuasion]] of 6 | ||
}} | }} |
Revision as of 13:22, 28 December 2010
Expoint Cost: 2
You are eminently likable. All but the most cold and inhuman beings react positively to you, and you're equally at home having tea with an Abbot in his study or buying a round for the local rogues at the cheapest watering-hole in town. Whether you're a genuinely great person or a cunning manipulator, the results are the same: it is hard to dislike you. Strangers you meet start out at the Benign stage on the Disposition Chart.
Incompatible with
Beyond Good and Evil, Callous, Hyperactive, Mistaken Identity, Mute, Notorious, Prehistoric, Shady, and Stinky.
Requires
A minimum Persuasion of 6