Difference between revisions of "Counterattack"

From NsdWiki
Jump to: navigation, search
m
m
Line 1: Line 1:
 
{{combatTrump
 
{{combatTrump
 
|xp=4
 
|xp=4
|description=Always waiting for just the right moment, keeping an eye on your enemy's combat style, you strike when a perfect opportunity presents itself.  If you win a [[Defense Roll#Parry|Parry]] against an opponent's Attack, the opponent takes the difference as damage.  For instance, if Akare rolls a 15 on his Parry, and Skorna rolls a 5 on her Attack, Skorna takes 10 damage.
+
|description=Always waiting for just the right moment, keeping an eye on your enemy's combat style, you strike when a perfect opportunity presents itself.  If you win a [[Defense Roll#Parry|Parry]] against an opponent's [[Attack Roll|Attack]], the opponent takes the difference as damage.  For instance, if Akare rolls a 15 on his Parry, and Skorna rolls a 5 on her Attack, Skorna takes 10 damage.
  
 
You may only use a Counterattack once per round for each time you purchase the Trump.  For instance, if Akare spends 8 XP to purchase this trump twice, he can Counterattack the first two attacks that come his way in a round.  
 
You may only use a Counterattack once per round for each time you purchase the Trump.  For instance, if Akare spends 8 XP to purchase this trump twice, he can Counterattack the first two attacks that come his way in a round.  

Revision as of 15:08, 5 June 2011

Ike.png

Combat Trump

Expoint Cost: 4

Always waiting for just the right moment, keeping an eye on your enemy's combat style, you strike when a perfect opportunity presents itself. If you win a Parry against an opponent's Attack, the opponent takes the difference as damage. For instance, if Akare rolls a 15 on his Parry, and Skorna rolls a 5 on her Attack, Skorna takes 10 damage.

You may only use a Counterattack once per round for each time you purchase the Trump. For instance, if Akare spends 8 XP to purchase this trump twice, he can Counterattack the first two attacks that come his way in a round.

Incompatible with

Coward and Combat Shy

Requires

A minimum Agility of 5