Difference between revisions of "Unbuckle"
m (Deprecated saves) |
m (Deprecated saves) |
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|ability=[[Persuasion]] | |ability=[[Persuasion]] | ||
|save=[[Resilience]] | |save=[[Resilience]] | ||
− | |description=The mage undoes the ties that bind: buckles, buttons, snaps, zippers, and other metal fastenings. This can be used to deprive someone of their belt, backpack, armor, or shield so long as the fasteners that hold these objects in place are metallic. This spell cannot be used to open locks, doors, or latches nor can it be used on non-metallic fastenings (such as leather lacing). If this spell is targeting a creature wearing a fastened object, the object gets the creature's Resilience. If the fastening is not possessed by a creature, it is automatically unfastened. Undoing the fasteners on a suit of armor or other worn object causes it to be completely removed during the round in which the spell is cast. Magic armor and similar objects can add their magic enchantment bonus to the creature's | + | |description=The mage undoes the ties that bind: buckles, buttons, snaps, zippers, and other metal fastenings. This can be used to deprive someone of their belt, backpack, armor, or shield so long as the fasteners that hold these objects in place are metallic. This spell cannot be used to open locks, doors, or latches nor can it be used on non-metallic fastenings (such as leather lacing). If this spell is targeting a creature wearing a fastened object, the object gets the creature's Resilience. If the fastening is not possessed by a creature, it is automatically unfastened. Undoing the fasteners on a suit of armor or other worn object causes it to be completely removed during the round in which the spell is cast. Magic armor and similar objects can add their magic enchantment bonus to the creature's Resilience. |
|level1=The mage must be touching the object | |level1=The mage must be touching the object | ||
|level2=The mage can be up to 15 ft. away per school rank | |level2=The mage can be up to 15 ft. away per school rank |
Revision as of 19:17, 6 June 2011
Rarity | 2 |
---|---|
AP | 4 |
Target | Object (metal) |
Distance | Level dependent |
Lasts | N/A |
Save | Resilience |
The mage undoes the ties that bind: buckles, buttons, snaps, zippers, and other metal fastenings. This can be used to deprive someone of their belt, backpack, armor, or shield so long as the fasteners that hold these objects in place are metallic. This spell cannot be used to open locks, doors, or latches nor can it be used on non-metallic fastenings (such as leather lacing). If this spell is targeting a creature wearing a fastened object, the object gets the creature's Resilience. If the fastening is not possessed by a creature, it is automatically unfastened. Undoing the fasteners on a suit of armor or other worn object causes it to be completely removed during the round in which the spell is cast. Magic armor and similar objects can add their magic enchantment bonus to the creature's Resilience.
Intensity Effects
- The mage must be touching the object
- The mage can be up to 15 ft. away per school rank
- The mage can be up to 50 ft. away per school rank
- The mage can be up to 150 ft. away per school rank
- The mage can simply choose a specific object regardless of its location.