Difference between revisions of "Evasion Roll"

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(Created page with "Any impending attack allows for either a Dodge or a Parry at the player's option (unless your character is somehow unable to move). The attacker's Attack Roll minus the defe...")
 
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{{Roll
 
{{Roll
 
|caption = Parry Roll
 
|caption = Parry Roll
|bonus1 = [[Cunning|CUN]]
+
|bonus1 = [[Agility|AGI]]
|bonus2 = Weapon Accuracy Skill
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|bonus2 = [[Weapon skill]]
 
}}
 
}}
  

Revision as of 12:50, 7 June 2011

Any impending attack allows for either a Dodge or a Parry at the player's option (unless your character is somehow unable to move). The attacker's Attack Roll minus the defender's Dodge/Parry Roll is how much damage the defender takes (if negative, the defender takes 0 damage).

Dodge

A character who is quick on his or her feet can try to remove their person from the path of an opponent's attack This is done with a normal Dodge skill check.

Dodge Roll
d10 + AGI + Dodge

If the defending character has Magic Defense and the weapon being used to attack is magical, the magic bonus the attacker receives is subtracted from the defender's MDEF. If the defender has more Magic Defense than the attack has bonus points, the bonus doesn't apply, but the bonus is never negative.

Parry

A character who may not be fleet of foot but is adept with a weapon can attempt to parry an attack out of the way.

Parry Roll
d10 + AGI + Weapon skill

The defending character may use any accuracy-related bonuses. Some weapons grant a bonus when used to parry, and some actually present a penalty.