Difference between revisions of "Firewall"
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|ability=[[Presence|PRS]] | |ability=[[Presence|PRS]] | ||
|save=[[Spell Guard]] | |save=[[Spell Guard]] | ||
− | |description=The mage conjures a dancing wall of flame to hedge out the | + | |description=The mage conjures a dancing wall of flame to hedge out the tricks of others. The wall can be dismissed at will, and when the spell expires, the wall dematerializes in a puff of smoke. The wall itself is 20 feet high, 40 feet wide, and can be made into any shape the mage wishes, but the wall is immobile. The mage makes a single [[Spell Damage]] roll when the spell is cast and anyone attempting to walk through the Firewall for the duration of the spell must make a Spell Guard roll against this number (since they're choosing to walk through the wall, no Attack or Dodge is necessary). The amount of damage the wall incurs varies by spell level. |
− | |level1=+4 Spell | + | |level1=+4 Spell Damage |
− | |level2=+8 Spell | + | |level2=+8 Spell Damage |
− | |level3=+12 Spell | + | |level3=+12 Spell Damage |
− | |level4=+16 Spell | + | |level4=+16 Spell Damage |
− | |level5=+20 Spell | + | |level5=+20 Spell Damage |
}} | }} |
Revision as of 23:11, 11 June 2011
Rarity | 1 |
---|---|
AP | 4 |
Target | N/A |
Distance | Near |
Lasts | 2 rounds per school rank |
Save | Spell Guard |
The mage conjures a dancing wall of flame to hedge out the tricks of others. The wall can be dismissed at will, and when the spell expires, the wall dematerializes in a puff of smoke. The wall itself is 20 feet high, 40 feet wide, and can be made into any shape the mage wishes, but the wall is immobile. The mage makes a single Spell Damage roll when the spell is cast and anyone attempting to walk through the Firewall for the duration of the spell must make a Spell Guard roll against this number (since they're choosing to walk through the wall, no Attack or Dodge is necessary). The amount of damage the wall incurs varies by spell level.
Intensity Effects
- +4 Spell Damage
- +8 Spell Damage
- +12 Spell Damage
- +16 Spell Damage
- +20 Spell Damage