Difference between revisions of "Immolate"
From NsdWiki
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|time=Two rounds per school rank | |time=Two rounds per school rank | ||
|ability=[[Presence|PRS]] | |ability=[[Presence|PRS]] | ||
− | |save= [[Spell | + | |save= [[Spell Guard]] |
− | |description=The mage calls upon the spirit of fire to set him or herself aflame. The mage becomes immune to fire damage and feels only a mild heat. The fire will ignite anything flammable within touch | + | |description=The mage calls upon the spirit of fire to set him or herself aflame. The mage becomes immune to fire damage and feels only a mild heat. When the spell is cast, the mage makes a single Spell Damage roll. For the duration of the spell, any opponent who makes a successful melee attack must make a Spell Guard Roll against the initial Spell Damage. The fire will ignite anything flammable within touch. Anything the mage holds will be aflame but suffer no ill effects. He or she can dismiss or summon the fire at will for the duration of the spell. Damage dealt is dependent on Intensity. While in this state, cold attacks deal double damage. |
− | |level1=+2 Spell | + | |level1=+2 Spell Damage (Fire) |
− | |level2=+4 Spell | + | |level2=+4 Spell Damage (Fire) |
− | |level3=+6 Spell | + | |level3=+6 Spell Damage (Fire) |
− | |level4=+8 Spell | + | |level4=+8 Spell Damage (Fire) |
− | |level5=+10 Spell | + | |level5=+10 Spell Damage (Fire) |
}} | }} |
Revision as of 00:06, 12 June 2011
Rarity | 2 |
---|---|
AP | 4 |
Target | Self |
Distance | N/A |
Lasts | Two rounds per school rank |
Save | Spell Guard |
The mage calls upon the spirit of fire to set him or herself aflame. The mage becomes immune to fire damage and feels only a mild heat. When the spell is cast, the mage makes a single Spell Damage roll. For the duration of the spell, any opponent who makes a successful melee attack must make a Spell Guard Roll against the initial Spell Damage. The fire will ignite anything flammable within touch. Anything the mage holds will be aflame but suffer no ill effects. He or she can dismiss or summon the fire at will for the duration of the spell. Damage dealt is dependent on Intensity. While in this state, cold attacks deal double damage.
Intensity Effects
- +2 Spell Damage (Fire)
- +4 Spell Damage (Fire)
- +6 Spell Damage (Fire)
- +8 Spell Damage (Fire)
- +10 Spell Damage (Fire)