Difference between revisions of "Air Whip"
From NsdWiki
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{{spell | {{spell | ||
|school=air | |school=air | ||
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|level5=+30 Spell Attack (Air) | |level5=+30 Spell Attack (Air) | ||
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Revision as of 20:10, 12 June 2011
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 1 |
---|---|
AP | 4 |
Target | N/A |
Distance | Near |
Lasts | One minute per school rank |
Save | Spell Defense |
The air mage conjures a thin strand of pure, invisible, hardened air which can be used to attack foes and entangle objects/targets. The Air Whip functions in all other ways like an actual whip but deals the damage listed below.
Intensity Effects
- +5 Spell Attack (Air)
- +15 Spell Attack (Air)
- +20 Spell Attack (Air)
- +25 Spell Attack (Air)
- +30 Spell Attack (Air)