Difference between revisions of "Shocking Personality"

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{{sexy}}
 
{{spell
 
{{spell
 
|school=electricity
 
|school=electricity
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|ability=[[Presence|PRS]]
 
|ability=[[Presence|PRS]]
 
|save= [[Spell Guard]]
 
|save= [[Spell Guard]]
|description=The mage is enveloped by a potent field of static electricity.  When the spell is cast, the mage makes a single Spell Damage roll. For the duration of the spell, any opponent who makes a successful melee attack must make a Spell Guard Roll against the initial Spell Damage. While surrounded by this field, the mage is immune to natural and magical electrical damage, however magical water attacks deal double damage. Damage dealt by this field is dependent on the Intensity.
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|description=The mage is enveloped by a potent field of static electricity.  When the spell is cast, the mage makes a single [[Spell Damage]] roll. For the duration of the spell, any opponent who makes a successful melee attack must make a Spell Guard Roll against the initial Spell Damage. While surrounded by this field, the mage is immune to natural and magical electrical damage, however magical water attacks deal double damage. Damage dealt by this field is dependent on the Intensity.
 
|level1=+2 Spell Damage (Electricity)
 
|level1=+2 Spell Damage (Electricity)
 
|level2=+4 Spell Damage (Electricity)
 
|level2=+4 Spell Damage (Electricity)

Revision as of 21:26, 12 June 2011

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a electricity spell
This is a manipulation spell
Rarity 2
AP 4
Target Self
Distance N/A
Lasts 2 rounds per school rank
SaveSpell Guard

The mage is enveloped by a potent field of static electricity. When the spell is cast, the mage makes a single Spell Damage roll. For the duration of the spell, any opponent who makes a successful melee attack must make a Spell Guard Roll against the initial Spell Damage. While surrounded by this field, the mage is immune to natural and magical electrical damage, however magical water attacks deal double damage. Damage dealt by this field is dependent on the Intensity.

Intensity Effects

  1. +2 Spell Damage (Electricity)
  2. +4 Spell Damage (Electricity)
  3. +6 Spell Damage (Electricity)
  4. +8 Spell Damage (Electricity)
  5. +10 Spell Damage (Electricity)