Difference between revisions of "Fireball"
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{{spell | {{spell | ||
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Revision as of 02:32, 13 June 2011
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 1 |
---|---|
AP | 4 |
Target | Area |
Distance | Far |
Lasts | N/A |
Save | Spell Defense |
The mage chooses a point in space from which a searing blast of flame erupts in all directions. Any creature within this area must make a Spell Defense roll. The area covered by the spell is 10 feet in radius per level. Objects take damage where applicable. The fire is hot enough to affect metals with low melting temperatures. Flammable materials in the area catch fire and burn.
Intensity Effects
- +10 Spell Attack (Fire)
- +15 Spell Attack (Fire)
- +20 Spell Attack (Fire)
- +25 Spell Attack (Fire)
- +30 Spell Attack (Fire)