Difference between revisions of "Flight"
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+ | {{tweak}} | ||
{{spell | {{spell | ||
|school=air | |school=air |
Revision as of 02:39, 13 June 2011
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | One minute per school rank |
Save | N/A |
The mage calls upon the spirit of the air to grant him or her airborne maneuverability. (This spell can also be cast on a willing ally). The target can fly for up to one minute per rank in the school. If the target is airborne while the spell is active, and the spell ends, the target slowly floats towards the ground, taking no damage. If the spell is dispelled, or the effect is subject to a Spell Ward, the target plummets to the ground, taking 1 point of damage per foot fallen.
Intensity Effects
- Flying Speed = 5 ft/AP
- Flying Speed = 10 ft/AP
- Flying Speed = 15 ft/AP
- Flying Speed = 20 ft/AP
- Flying Speed = 25 ft/AP