Difference between revisions of "Disenchant"

From NsdWiki
Jump to: navigation, search
m
m (spell level→intensity)
Line 5: Line 5:
 
|distance=Contact
 
|distance=Contact
 
|target=Creature
 
|target=Creature
|time=N/A
 
|ability=N/A
 
|save=N/A
 
 
|description=The mage can undo the mental enchantments, including those done by a [[Sleep]], [[Confuse]], [[Curse]], or [[Petrify]] spell.
 
|description=The mage can undo the mental enchantments, including those done by a [[Sleep]], [[Confuse]], [[Curse]], or [[Petrify]] spell.
|levels=The Disenchant spell must be cast at the same level or higher as the Sleep, Confusion, Curse, or Petrify spell to be countered.
+
|levels=The Disenchant spell must be cast at the same Intensity or higher as the Sleep, Confusion, Curse, or Petrify spell to be countered.
 
}}
 
}}

Revision as of 23:30, 14 June 2011

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a status spell
Rarity 2
AP 4
Target Creature
Distance Contact
Lasts N/A

The mage can undo the mental enchantments, including those done by a Sleep, Confuse, Curse, or Petrify spell.

Intensity Effects

The Disenchant spell must be cast at the same Intensity or higher as the Sleep, Confusion, Curse, or Petrify spell to be countered.