Difference between revisions of "Rubber Soul"
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(New page: {{spell |school=electricity |xp=3 |time=1 round per school rank |description=The mage instructs the spirit of lightning to drain all of the electrical energy in an area. This causes elect...) |
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|xp=3 | |xp=3 | ||
|time=1 round per school rank | |time=1 round per school rank | ||
− | |description=The mage instructs the spirit of lightning to drain all of the electrical energy in an area. This causes electrical devices to stop working and causes electrical spells to instantly fizzle out. No other electrical spells can be cast for the spell's duration as waves of dampening energy are emitted from the caster. The area of effect is dependent on | + | |description=The mage instructs the spirit of lightning to drain all of the electrical energy in an area. This causes electrical devices to stop working and causes electrical spells to instantly fizzle out. No other electrical spells can be cast for the spell's duration as waves of dampening energy are emitted from the caster. The area of effect is dependent on Intensity. |
|level1=One chamber or room | |level1=One chamber or room | ||
|level2=A castle or hold | |level2=A castle or hold |
Revision as of 00:10, 15 June 2011
Rarity | 3 |
---|---|
AP | 4 |
Target | N/A |
Distance | N/A |
Lasts | 1 round per school rank |
The mage instructs the spirit of lightning to drain all of the electrical energy in an area. This causes electrical devices to stop working and causes electrical spells to instantly fizzle out. No other electrical spells can be cast for the spell's duration as waves of dampening energy are emitted from the caster. The area of effect is dependent on Intensity.
Intensity Effects
- One chamber or room
- A castle or hold
- A town
- 1 mile radius
- 5 miles radius