Difference between revisions of "Weaponsmith"
From NsdWiki
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m (spell level→intensity) |
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|ability=N/A | |ability=N/A | ||
|save= N/A | |save= N/A | ||
− | |description=Using this spell, the mage can either ''augment'' an existing weapon with metal properties (read: sharpen/strengthen the hell out of it), or ''conjure'' a magical metal weapon from thin air. In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Metal School instead of the weapon type for attack rolls. This weapon counts as a magical attack, and is beyond the concepts of piercing, bludgeoning, or slashing. The Hurt score of the weapon is dependent on the | + | |description=Using this spell, the mage can either ''augment'' an existing weapon with metal properties (read: sharpen/strengthen the hell out of it), or ''conjure'' a magical metal weapon from thin air. In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Metal School instead of the weapon type for attack rolls. This weapon counts as a magical attack, and is beyond the concepts of piercing, bludgeoning, or slashing. The Hurt score of the weapon is dependent on the Intensity. In the case of augmented weapons, the Hurt score listed below is a bonus on top of the weapon's existing Hurt score. In the case of ranged projectile weapons, the ammunition is affected and receives the bonus to damage. |
|level1=A bit sharper/stronger than normal (+2 earth damage) | |level1=A bit sharper/stronger than normal (+2 earth damage) | ||
|level2=Much sharper/stronger (+4 earth damage) | |level2=Much sharper/stronger (+4 earth damage) |
Revision as of 01:08, 15 June 2011
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Weapon |
Distance | Contact |
Lasts | Two rounds per school rank |
Save | N/A |
Using this spell, the mage can either augment an existing weapon with metal properties (read: sharpen/strengthen the hell out of it), or conjure a magical metal weapon from thin air. In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Metal School instead of the weapon type for attack rolls. This weapon counts as a magical attack, and is beyond the concepts of piercing, bludgeoning, or slashing. The Hurt score of the weapon is dependent on the Intensity. In the case of augmented weapons, the Hurt score listed below is a bonus on top of the weapon's existing Hurt score. In the case of ranged projectile weapons, the ammunition is affected and receives the bonus to damage.
Intensity Effects
- A bit sharper/stronger than normal (+2 earth damage)
- Much sharper/stronger (+4 earth damage)
- Far sharper/stronger (+6 earth damage)
- Ridiculously sharp/strong (+8 earth damage)
- It could cut/smash atoms (+10 earth damage)