Difference between revisions of "Pass Through Metal"
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− | {{ | + | {{sexy}} |
{{spell | {{spell | ||
|school=metal | |school=metal | ||
|xp=1 | |xp=1 | ||
− | |description=Metal obstacles become minor nuisances to the mage. For the purposes of walking through an iron portcullis, a steel door, or surviving a barrage of tin cans, the mage is essentially a phantom, unaffected by such trifles. | + | |target=Self |
− | |level1=The | + | |time=One minute per spell rank |
− | |level2=The | + | |description=Metal obstacles become minor nuisances to the mage. For the purposes of walking through an iron portcullis, a steel door, or surviving a barrage of tin cans, the mage is essentially a phantom, unaffected by such trifles. If submerged too long, the mage still suffocates. |
− | |level3= | + | |level1=The mage moves at ¼ speed through metal objects and may not bring equipment or clothing with him. |
− | |level4=The | + | |level2=The mage moves at ½ speed through metal objects and may bring magical items and clothing with her. |
− | |level5=The | + | |level3=The mage moves at full speed through metal objects and may bring all equipment with him. |
+ | |level4=The mage is unaffected by most metals, however will still suffer ½ damage from the weapons of opponents due to force, and will still suffer burns and untimely death if the target were to walk into a pool of melted ore. | ||
+ | |level5=The mage becomes unaffected by all metals, even the weapons of opponents (non-magical only). Temperature of the metal, sharpness, depth, density, and all other measurements as well have no bearing. | ||
}} | }} |
Revision as of 21:23, 24 July 2011
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | Self |
Distance | N/A |
Lasts | One minute per spell rank |
Metal obstacles become minor nuisances to the mage. For the purposes of walking through an iron portcullis, a steel door, or surviving a barrage of tin cans, the mage is essentially a phantom, unaffected by such trifles. If submerged too long, the mage still suffocates.
Intensity Effects
- The mage moves at ¼ speed through metal objects and may not bring equipment or clothing with him.
- The mage moves at ½ speed through metal objects and may bring magical items and clothing with her.
- The mage moves at full speed through metal objects and may bring all equipment with him.
- The mage is unaffected by most metals, however will still suffer ½ damage from the weapons of opponents due to force, and will still suffer burns and untimely death if the target were to walk into a pool of melted ore.
- The mage becomes unaffected by all metals, even the weapons of opponents (non-magical only). Temperature of the metal, sharpness, depth, density, and all other measurements as well have no bearing.