Difference between revisions of "Elemental Blast"
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Revision as of 15:27, 23 August 2011
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 1 |
---|---|
AP | 3 |
Target | Creature/Object |
Distance | Far |
Lasts | N/A |
Save | Guard Roll |
The mage conjures a tangible mass of elemental power and hurls it rapidly towards a single target. The mage makes a Magic Attack Roll. If the target fails its Dodge Roll, the mage makes his Casting Roll, and the target makes its Guard Roll. The bonus this spell grants to the Spell Hurt in the Casting Roll depends on the Intensity.
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as Fireball. In the ice school, it's called Snowball. To earth mages, it's Boulderball. To air mages, it's Air Ball. Slime mages call this spell Acid Ball. Metal mages refer to it as Cannonball. Electricity mages call this spell Ball Lightning. Water mages call it Waterball.
Intensity Effects
- +4 Spell Hurt
- +8 Spell Hurt
- +12 Spell Hurt
- +16 Spell Hurt
- +20 Spell Hurt