Difference between revisions of "Poison Ward"

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m (spell level→intensity)
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{{overhaul}}
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{{tweak}}
 
{{spell
 
{{spell
 
|school=ward
 
|school=ward
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|target=Creature
 
|target=Creature
 
|time=1 hour per school rank
 
|time=1 hour per school rank
|description=The mage casts a ward that infuses the blood of its target with potent magical defense against poisons and venoms.  At higher Intensities, this spell grants complete immunity.  A person who is already suffering from poison or venom can receive the effects of this spell.  Remember that [[Cure]] counteracts natural and magic poisons.
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|description=The mage casts a ward that infuses the blood of its target with potent magical defense against poisons and venoms.  A person who is already suffering from poison or venom can receive the effects of this spell, but it only applies to subsequent poisoning.  Remember that [[Cure]] counteracts natural and magic poisons.
|level1=+4 to Save Rolls against natural poison. Immune to [[Poison]] at Intensity 1.
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|level1=Immune to Poisons of Level One.
|level2=+8 to Save Rolls against natural poison. Immune to Poison at Intensity 2.
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|level2=Immune to Poisons of Level Two.
|level3=+12 to Save Rolls against natural poison. Immune to Poison at Intensity 3.
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|level3=Immune to Poisons of Level Three.
|level4=+16 to Save Rolls against natural poison. Immune to Poison at Intensity 4.
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|level4=Immune to Poisons of Level Four.
|level5=+20 to Save Rolls against natural poison. Immune to Poison at Intensity 5.
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|level5=Immune to Poisons of Level Five.
 
}}
 
}}

Revision as of 17:26, 23 August 2011

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a unknown essence
This is a ward spell
Rarity 1
AP 4
Target Creature
Distance Contact
Lasts 1 hour per school rank

The mage casts a ward that infuses the blood of its target with potent magical defense against poisons and venoms. A person who is already suffering from poison or venom can receive the effects of this spell, but it only applies to subsequent poisoning. Remember that Cure counteracts natural and magic poisons.

Intensity Effects

  1. Immune to Poisons of Level One.
  2. Immune to Poisons of Level Two.
  3. Immune to Poisons of Level Three.
  4. Immune to Poisons of Level Four.
  5. Immune to Poisons of Level Five.