Difference between revisions of "Elemental Onslaught"
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Revision as of 18:43, 23 August 2011
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 4 |
---|---|
AP | 5 |
Target | Area |
Distance | Far |
Lasts | N/A |
Save | Guard Roll |
The mage invokes a violent surge of elemental power that explodes with a concussive force. The energy of the spell resembles the element in question: water and acid falling from the sky, an iceberg or meteor smashing the ground, columns of flame or a spray of bullets erupting from the ground, a swirling whirlwind, or streaks of lightning. The spell affects an area of 5 feet in diameter for every spell rank. Creatures within this area receive no chance to Dodge. Half of the damage dealt by this spell is impact. The other half of the damage is of the specific element (if a creature is immune to damage by that element, it's still subject to the other half).
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as Firestorm. In the ice school, it's called Iceberg. To earth mages, it's Meteor. To air mages, it's Twister. Slime mages call this spell Acid Rain. Metal mages refer to it as Bullet Storm. Electricity mages call this spell Seven Thunders. Water mages call it Deluge.
Intensity Effects
- +10 Spell Hurt
- +15 Spell Hurt
- +20 Spell Hurt
- +25 Spell Hurt
- +30 Spell Hurt