Difference between revisions of "Portation Ward"
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{{spell | {{spell | ||
|school=ward | |school=ward | ||
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|time=10 minutes per spell rank | |time=10 minutes per spell rank | ||
|description=This spell establishes a dead zone for portation magic. Nothing is able to teleport into, out of, or within the affected area. The spell covers an area dependent on Intensity. A Portation Ward can be centered on a creature or object, and wherever the center goes, the Portation Ward goes along with it. | |description=This spell establishes a dead zone for portation magic. Nothing is able to teleport into, out of, or within the affected area. The spell covers an area dependent on Intensity. A Portation Ward can be centered on a creature or object, and wherever the center goes, the Portation Ward goes along with it. | ||
− | |level1= | + | |level1=10 ft. radius |
− | |level2= | + | |level2=20 ft. radius |
− | |level3= | + | |level3=30 ft. radius |
− | |level4= | + | |level4=40 ft. radius |
− | |level5= | + | |level5=50 ft. radius |
}} | }} |
Revision as of 23:46, 4 September 2011
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Area |
Distance | Medium |
Lasts | 10 minutes per spell rank |
This spell establishes a dead zone for portation magic. Nothing is able to teleport into, out of, or within the affected area. The spell covers an area dependent on Intensity. A Portation Ward can be centered on a creature or object, and wherever the center goes, the Portation Ward goes along with it.
Intensity Effects
- 10 ft. radius
- 20 ft. radius
- 30 ft. radius
- 40 ft. radius
- 50 ft. radius