Difference between revisions of "See Magic"
From NsdWiki
(Adding multiple auras rule) |
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|target=Self | |target=Self | ||
|time=One round per spell rank | |time=One round per spell rank | ||
− | |description=To the mage, magic items and effects stand out with a glittery blue glow. The mage cannot see further than his or her normal sight distance. The amount of information the mage can divine from a magic aura is dependent on the Intensity. | + | |description=To the mage, magic items and effects stand out with a glittery blue glow. The mage cannot see further than his or her normal sight distance. The amount of information the mage can divine from a magic aura is dependent on the Intensity. If a creature has multiple auras due to several active spells, the mage can only identify one per round, but can determine the total number of auras upon first sight. |
|level1=Magic items and people under magical effects glow blue | |level1=Magic items and people under magical effects glow blue | ||
|level2=The mage can identify the Intensity | |level2=The mage can identify the Intensity |
Revision as of 13:26, 19 January 2012
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | Self |
Distance | N/A |
Lasts | One round per spell rank |
To the mage, magic items and effects stand out with a glittery blue glow. The mage cannot see further than his or her normal sight distance. The amount of information the mage can divine from a magic aura is dependent on the Intensity. If a creature has multiple auras due to several active spells, the mage can only identify one per round, but can determine the total number of auras upon first sight.
Intensity Effects
- Magic items and people under magical effects glow blue
- The mage can identify the Intensity
- The mage can also identify the spell name
- The mage can also identify the skill ranks the caster had in the spell
- The mage can also identify the signature of the caster